![]() So, it shouldn't be too surprising to learn that by March 2014-over a year after reaching its Kickstarter goal and a six months after the game was put on Steam Early Access-development of Godus was hitting some road bumps. What does matter is that games developed by Lionhead Studios, including Fable, Black & White 2, and The Movies often fell short of expectations and, in some cases, had some serious gameplay flaws. Whether or not those rumors are founded in fact, and how much so, are irrelevant. Before then, the company had a rumored sense of over-ambition, which often led to last minute redesigns and delays. Despite a dedicated fanbase and the release of Black & White 2, the Movies, and Fable: The Lost Chapters, Lionhead Studios had trouble keeping itself financially afloat, and the company was acquired by Microsoft in April, 2006. ![]() Whatever the case, history speaks for itself. Perhaps it's a combination of those things and more. Another possible reason is that he enjoys making grand statements to get fans excited about his games, whether he can really deliver on what he promises or not. That is, until cold reality hits and cuts have to be made. Part of it may be a genuine sense of enthusiasm, where he wants to include every feature and share the development process with the world. Ever since the development of Fable, and perhaps some time before that, Molyneux established quite a reputation for over-promising and under-delivering-although not delivering anything at all is a new one. ![]() ![]() Although it's tremendously disappointing, it's not altogether surprising that Molyneux and the development studio 22Cans have yet to make good on that and other promises. ![]()
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